Monday 11 June 2012

Evaluation

From the start of my project alot of things have change and I have had to make alot of changes and alterations to my work, originally my plan was to create the Colosseum overran by plantation and decayed, the idea of this was trying to making it more interesting and explorable just by changing the appearance. In the end I had to leave my the Colosseum as it was and make it look more new then old and decayed, I used various textured which I hoped have matched upto the standards of the modern day Colosseum and also the standards of some of the games and films I have compared it to in all of my research. I have gone through various changes, some in size and some in stuff like the models textures. In my design alot of things were very hard to portray as the models size interfered with construction and also I could not fit in alot of the details and passageways into my model that the real Colosseum has, it dissapointed me because the whole point of the model was to walk around a life like Colosseum and to be a good experience, I have completed the model but I am not one hundred percent happy with its outcome. When it came to function with all the pick ups and doors I think it all worked out very successfully as all the pick ups work and look great and also all the doors open on demand whenever you attempt to walk near them, I think they have both turned out very well and I am impressed they have. One thing I am also dissapointed with was one of the doors gave me difficulty and would not function properly causing it to not open when prompted, this as abit of a setback but I am glad everything else has turned out okay. When it comes to textures in my model I think I have chosen them very well and they all give me the effect I had asked for making the Colosseum look like its back in its prime, even when it comes to the grungy textures in the dungeons I am very happy with the finished textures. Only one bad thing about my finished textures are that due to the modelling of my Colosseum it has blurred some of the textures and ruined the pristine look that they have therefore ruining the part of the model they cover. It has happened with various parts of the model, some in slightly hidden places so it is only a minor problem but others are abit more obvious, I am happy to say that the dungeon turned out perfectly and all of the textures I have applied have been mapped well and turned out great giving it that dark, grim effect I desired. Overall I am fairly happy with my project I just wish I could have worked out all the flaws in my project and make it a better experience.